I'm happy I've finally found a way to manage my memory allocations to be able to bring more variety into the obstacles patterns (maybe you noticed it was looping in the last video I shared...)
Never thought to like this much coding with C x)
I've made a tool in godot so I can design the tunnels more visually, I can import and export an array of points as text. I can just copy/paste from/to my playdate code in C