Last piece of the puzzle something to stick the key into.
#mbt3d #3D #b3d #modelling #blender3d #hardsurface #art #model #tech #technology #industrial #graphics #design #artwork #DigitalArt #digital #GraphicDesign #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
This one was fun even though it looks pretty simple in the render, so here's the wireframe render.
#mbt3d #3D #b3d #modelling #blender3d #hardsurface #art #model #tech #technology #industrial #graphics #design #artwork #DigitalArt #digital #GraphicDesign #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
Last piece of the puzzle something to stick the key into.
#mbt3d #3D #b3d #modelling #blender3d #hardsurface #art #model #tech #technology #industrial #graphics #design #artwork #DigitalArt #digital #GraphicDesign #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon
Hairy Balls!
Since I've got your attention now, I've released the hair shader, it's free:
https://ko-fi.com/s/2822208802
It comes with a 9 page overview of the parameters and several examples and presets.
If you download and use it, please show me your artworks and report bugs. :3
#blender3d #b3d #blender #shader #fur #3d #3dart #digitalArt
Even asteroids need friends, so I hooked up the asteroid generator to a point cloud, tweaked a few things, and voila: asteroid fields!
The "merge" parameter doesn't really merge anything; it simply removes the randomization of the noise function per asteroid, so that nearby asteroids get similar noise values. I'm surprised how quick this still is. Granted, you need to lower the resolution, but its barely noticable from afar.
Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
Even asteroids need friends, so I hooked up the asteroid generator to a point cloud, tweaked a few things, and voila: asteroid fields!
The "merge" parameter doesn't really merge anything; it simply removes the randomization of the noise function per asteroid, so that nearby asteroids get similar noise values. I'm surprised how quick this still is. Granted, you need to lower the resolution, but its barely noticable from afar.