> Working...
whether (t1 >= ofs && t2 >= ofs) for he front child or (t1 < -ofs && t2
< -ofs) for the back child.
When the bbox straddles the plane, I need to find where it first contacts.
the plane during traversal. f moving from front to back, the contact point
is at ((t1- ofs) / (t1 - t2)).
HIGHLIGHTED: I’m looking at how the Source engine implements this with box expansion.
Implementing box offset logic... I’m working through the math here—
when the normal components positive, | pick the minimum coordinate,
and when its negative, | pick the maximum. This gives me a signed
distance that's always non-positive, which effectively moves the plane
backward along its normal. The key insight s that this computes the.