Day 18
The camera now follows the cars rotation, with manual twist control through the mouse. I also wanted to add pitch control, but I don't understand how to work with angles in 3D. :/
I also had a look at the car physics in pakoon. That was quite a bit more drifty and almost glued to the ground. So tomorrow I think I'll make some flat test terrain and try to tweak the physics so it feels better.
Currently, the driving is pretty unsatisfying.