Day 14
Improved the world generation. The code is now OK to look at (https://github.com/edave64/mayo/blob/main/terrain_generator.gd), a bit faster and much more consistent.
Something I didn't consider though: It doesn't really work in single threaded mode. That's a problem, because because the web export needs special headers if you want to support threads there.
That's why it won't run on gh-pages: https://edave64.github.io/mayo/
So I guess if I have time I should add a quick fallback for that.