Some solid-sounding advice from Tom Francis (Gunpoint, Heat Signature, Tactical Breach Wizards) on sustainable small indie gamedev.
I'm not a game developer by trade, but have written a lot of software, and it all sounds sensible to me, for whatever that's worth.
https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/