it looks so simple but i had to refactor so many systems and even create an entire entity hierarchy to make it so you can mouse over, click, and pick back up crafting components from a crafting station like this
glad it's done though
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it looks so simple but i had to refactor so many systems and even create an entire entity hierarchy to make it so you can mouse over, click, and pick back up crafting components from a crafting station like this
glad it's done though
it looks so simple but i had to refactor so many systems and even create an entire entity hierarchy to make it so you can mouse over, click, and pick back up crafting components from a crafting station like this
glad it's done though
ok! now when you add crafting components to the carpentry table you can see them on the table in the world! well, up to a pile of 3 anyway >_>
now i just need to add the recipe picker, pressing E to craft, and being able to pick the components back up and it'll be ready!
polished up the hint text for crafting stations to tell you what inputs they accept
doing these hint texts is a pain but i believe in the game teaching people how to play it instead of a wiki
added block entities and an item input component which can filter items. then i added a new click behavior that adds items into an item input, so now i can put rough wood, sticks, and cordage into the carpentry table
no screenshot because it doesn't visually show the inputs yet, that's a tomorrow task. you'll be able to see the wood, sticks, and cordage lying on the table after you add them by left clicking