So with client side scripting + server-side modding...
Dumb example, but it seems if you had the intention to do a mod that inverts gravity every x client behaviour or timing, especially if paired with requiring a certain state of a data source...
you surely would not be able to properly predict the gravity and it would be latent
in this specific case you'd have to wait for hytale devs to expose a client node that can read that specific data source, and that has the visual scripting nodes needed to understand that data and x timing or x behaviour means a gravity change would happen... and this is one silly example, some real world things may have far more complicated conditions.
TL;DR: I don't know how they could be confident about doing movement prediction (or adequate scripting to indicate) when it could be triggered by **any possible condition that is conceivably programmable in java**
#Hytale #HytaleModding #HytalePlugin #HypixelStudios #GameDev